灵动游戏汉化 MHHF.com 游戏时长: 0:00:00 Best time: 1000:00:00
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You have 10 null matter.
You have 0 first dimensions.
Cost: 10 null matter, Multiplier: 1x
You have 0 second dimensions.
Cost: 1e10 null matter, Multiplier: 1x
You have 0 third dimensions.
Cost: E10#2 null matter, Multiplier: 1x
Automate the clicking of the Max all dimensions button (25/s)
Cost: 1.80e308 null matter
在花掉点数之前,每个发现点都会将每个维度的产量乘以 100% 的加法。
You can get 0 Discovery Points if you make a Discovery now.
You have 0 Discovery Points, giving a 0x multiplier to each dimension's production.
Raise the boost from Discovery Points to the power of 4 次方.
Cost: 5000 Discovery Points
Purchased 0 times.
Retroactively add the boost factor of the above upgrade by 2.
Cost: 1e10 Discovery Points
Multiply your discovery point gain by log(discovery points).
Cost: 1e100 Discovery Points
Make the null matter automation upgrade not be reset on discovery.
Cost: 1e200 Discovery Points
Buff the matter effect from x to (null matter)^^x.
Cost: E1#100 Discovery Points
Change the antimatter effect from multiplying discovery point gain to tetrating discovery point gain. (Specifically: discovery points are tetrated to (log(antimatter)/3000))
Cost: 3^^^3 (about E1#7.6256e12) Discovery Points
You have 0 antimatter.
They are multiplying your discovery point gain by 1x.
Formula: 1 + (log(1 + antimatter))^3
Cost: 1000 Discovery Points
You have 0 first antimatter dimensions.
Cost: 10 antimatter
You have 0 second antimatter dimensions.
Cost: 1e10 antimatter
You have 0 third antimatter dimensions.
Cost: E10#2 antimatter
Automate the clicking of the Max all antimatter dimensions button (25/s) (Togglable)
Cost: 1.80e308 antimatter
There is a 0x multiplier to all antimatter dimensions.
公式:10000^(superLog(暗物质)-3)
You have 0 matter.
They make it so that whenever you buy a dimension, that dimension gets a 1x multiplier.
Formula: 1 + (log(1 + matter))^4
Cost: E25#3 Discovery Points
You have 0 first matter dimensions.
Cost: 10 matter
You have 0 second matter dimensions.
Cost: 1e10 matter
Automate the clicking of the Max all matter dimensions button (25/s) (Togglable)
Cost: 1.80e308 matter
There is a 0x multiplier to all matter dimensions.
Formula: 1e7^(1e5^(superLog(antimatter) - 3.2)) - 1
Doesn't work currently.
WARNING: THIS BUTTON HARD RESETS YOUR SAVE.
For the coders out there: If you want to mod this game, you are allowed to do so as long as you don't name it the exact same thing (The Unscaled Incremental NG+ and the like are fine) and preferably credit me for the original.
3-22-2020, v1.0: Added discovery! Discover what it does! You can now reach e10000 null matter! 3-25-2020, v1.1: Added an automation upgrade, a repeatable discovery upgrade, and fixed some bugs. 3-26-2020, v1.2: Added antimatter dimensions!
3-26-2020, v1.2.1: Fixed a bug where the max all antimatter dimensions button didn't work. 3-27-2020, v1.3: Added two new upgrades, the automator for the antimatter dimensions, and did some balancing and bugfixing. 3-28-2020, v1.4: Added a new upgrade, and changed the font from meme font (impact) to monospaced font (courier). 3-28-2020, v1.5: Added matter! And added an OP upgrade! And fixed a lot of bugs.
3-30-2020, v1.5.1: Fixed a display oversight where the listed formula was incorrect. 3-30-2020, v1.6: Changed some costs for high tiers of the upgrade that boosts the other, made the matter cost more expensive, and fixed some more bugs. 4-12-2020, v1.7: Added matter dimensions and an upgrade that buffs the matter effect!
4-19-2020, v1.7.1: Matter automation now works and other bugfixes, matter effect and matter dimension multiplier are buffed.
4-20-2020, v1.7.2: Added 3rd Antimatter Dimension. 6-22-2020, v1.8: Better graphics, and added a buggy news ticker!
6-26-2020, v1.8.1: Changes to the second repeatable discovery upgrade once it reaches e6969, reduced matter requirement from eee25 to eee10 discovery points.
6-26-2020, v1.8.2: Hover effects for buttons!
7-9-2020, v1.8.3: More buttons are now prettified.
7-11-2020, v1.8.4: Conditional coloring on some buttons!
7-22-2020, v1.8.5: More conditional coloring!
7-23-2020, v1.9: All of the buttons have been colored in some way, added an upgrade at 3^^^3 DP, and tons of balancing changes post-matter. Also there's a game timer now! And a few more news tickers.
7-23-2020, v2.0: Added an end screen for when you reach the end of the game! Yes, the end of the game, as there will be no more content-adding updates to this game after this update. It displays your time and best time, if you want to speedrun this game. Also the number formatting was improved.
8-13-2020, v2.0.1: Fixed a bug where your end time in the current run would keep increasing after beating the game, and a bug where time of x:xx:xx.0y would be displayed as x:xx:xx.y.
9-7-2020, v2.0.2: Added a link to the Incremental Games Plaza.
Congratulations! You have beat The Unscaled Incremental in x:xx:xx!
Your best time is now .
Try for a faster time!
Credits: Game Developer: SuperSpruce
Creator of OmegaNum.js: Naruyoko
Creator of the tournament that inspired me to make this game: Patcail
Creator of the news ticker code: Hevipelle
News tickers makers: SuperSpruce, Hevipelle, Aarex
People who helped me with the coding: Yhvr, Reinhardt, Jacorb, Yahtzee Master, TheTastyPi
灵动游戏汉化 MHHF.com
For the coders out there: If you want to mod this game, you are allowed to do so as long as you don't name it the exact same thing (The Unscaled Incremental NG+ and the like are fine) and preferably credit me for the original.